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Feh soleol
Feh soleol









Atk/Spd Menace inflicts -6 Atk/Spd on the closest enemies within 4 spaces and grants Soleil +6 Atk/Spd at the start of the turn, effectively giving Soleil a 12 Speed swing in addition to +6 damage (+12 if she performs a follow-up attack).While the latter is only beneficial against Null C-Disrupt enemies that can counterattack with guaranteed follow-up attacks, the former is frequently capable of making the difference between KOing or failing to KO, as an additional attack doubles Soleil’s damage output and allows her to activate Specials more frequently. Null Follow-Up neutralizes effects that prevent Soleil’s follow-up or guarantee the enemy’s follow-up, making it a fantastic B Slot that significantly increases Soleil’s consistency.This recoil damage may accumulate over time, however, and eventually, Soleil may fall below 25% HP and thus no longer gain +7 Atk/Spd during combat. Atk/Spd Push 4, which grants +7 Atk/Spd if Soleil’s HP is ≥ 25% in exchange for 5 recoil damage after combat.Since Player Phase units typically stray from their allies, this is a great choice, but completely useless if Soleil finds herself needing to initiate adjacent to an ally.

feh soleol

Atk/Spd Solo 3 or 4, which grants +6 Atk/Spd or +7 Atk/Spd respectively if Soleil is not adjacent to an ally.Swift Sparrow 2 and 3, which grant +4 Atk/Spd and +6 Attack / +7 Speed respectively, are good replacements with the same condition. The healing on Special activation is generally worthless because Soleil prevents counterattacks (so she should rarely take damage to begin with), but unlike the other A Slots listed below, there is no condition, drawback, or caveat aside from simply initiating. Surge Sparrow, which grants +7 Atk/Spd on initiation.Atk/Spd Boosting A slots are vital for any Player Phase build to increase damage and follow-up consistency.Moonbow is generally preferred to punch through enemies with high Defense, but Glimmer can uniquely score KOs on high-HP enemies, and the same applies for Ruptured Sky against high-Attack enemies.

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Assuming no Guard effect is active, Soleil will be able to activate these Specials on her follow-up attack, dealing additional damage.

  • 2-cooldown Specials such as Moonbow, Glimmer, and Ruptured Sky synergize well with Soleil’s Shine.
  • This set focuses on increasing her offensive capabilities as much as possible to make her a consistently powerful and stress-free initiator.
  • With Soleil’s Shine’s +5 Atk/Spd and +1 Special charge per Soleil’s attack during combat on initiation and counterattack prevention for both Soleil and the enemy, Soleil heavily leans towards Player Phase sets.
  • Sacred Seal: Atk/Spd Solo / Blade Session Special: Moonbow / Ruptured Sky / Glimmer











    Feh soleol